With an estimated nearly 4 billion active gamers around the world, the market is bigger than it has ever been before and forecasts suggests the growth will only continue into the future too as more users get access and games continue to evolve – esports has helped to lead the way for competitive titles capturing hundreds of millions of viewers and players, casino options at https://casinosnotongamstop.org/ have helped bring in more casual and older players too, and everything in between continues to grow and thrive – but what comes next for a market that’s already so huge and captures so many players?
Next-gen graphics and realism
Platforms like Unreal Engine 5 have helped to show the growing possibilities in photo-realism within gaming, videos have emerged showing just how in-depth textures can be and how realism can impact things like wind, rain, and water in-game. When comparing to games of the past in the 80’s and 90’s, it’s clear to see how far games have come in such a short amount of time, and it’s exciting to see what the future may have if these game building tools can continue to push the envelope on high-polygon counts, great lighting, and other such features too.
New audiences, young and old
Gaming had traditionally been aimed at a very niche audience of younger teen males being the primary consumer, but modern devices and different games have led to substantial change here in a short period of time. Games developed for young children to play on parent’s smartphones and tablets can help to develop essential skills and learning techniques, and the increasing awareness of gaming at all it has to offer has captured an older audience too as those aged 65 plus are becoming increasingly involved in the gaming space too. Even the main audience has shifted, as suggestions now point to women over the age of 34 being the biggest consumers of gaming options.
Extended reality remains a possibility
The launch of some games a few years prior explored augmented reality in a few different ways particularly on mobile, and virtual reality hardware has also been through change for wireless options that can deliver more powerful games too – but wider use is still on the cusp of emerging. There could be a fantastic future for extended reality options particularly in gaming, but there’s further work to be done before a mass audience can discover the best uses from it.
It’s often important to remember that modern gaming is still a relatively young venture and the opportunities to grow and change are still enormous, hardware is also going through a lot of change and will continue to spur future change too.