Well, that depends on how complicated you want your App to be. No, seriously – there is a world of difference between casual and serious Apps. So much that we’re actually going to break them apart and look at them separately.
A Casual App is a small, simple program that usually only does a small range of things – for example, displaying a large clock on the screen, switching on a light, or otherwise using the basic functions of the iPhone in order to render a very specific service. This sort of App development is almost absurdly easy – in fact, if you can actually program for the iPhone at all, then chances are that you could create a Casual App in less than a week. Or even less than a day. However, if you’re developing Casual Apps, there are a few things you should keep in mind. Many people have used the great services of Blue Whale App Developers to create the best app for them.
First, you need to be sure that what you’re developing won’t be rendered obsolete by future updates. It’s impossible to predict everything, but if a function is too basic, then the iPhone might just have it automatically interested. Your App may also be rejected if it’s too similar to a basic function that the iPhone already has, so you should seriously consider adding some kind of twist to make it unique.
A Serious App is an App that’s… well… more serious. That doesn’t mean it can’t be quirky, entertaining, or otherwise fun to use – it’s just that we’re getting into the re
As the name suggests (and you probably saw elm of serious programming here) this is where things start to get complicated.
Most programming can be defined in terms of its complexity. You don’t simply need to create a variety of components, you need to find a way to get them to play nice and work well together. This is where many creators fail – they take on too much work and fail to view their product as a whole. Sometimes they simply aren’t willing to share the work, sometimes they were too ambitious for their resources… there are a lot of reasons.
Unless you’re a professional programmer yourself, this is when you should seriously look at hiring somebody else to take care of the development for you. The iPhone has a wide user base, and while efforts are made to encourage people to upgrade, many people are quite happy with their older phones. Serious Apps need to work on a variety of operating systems, a variety of devices, and often do things differently depending on which device is being used. That adds complexity, and complexity is very bad for ease of development.
Calculating the Ease of Development
If there was an actual formula for this, you could probably sell it and get richer than the creator of Flappy Bird. However, you can get a rough estimate of how easy or difficult the development will be by looking at the following factors.
The Degree of User Interaction focuses on how often users will interact with the program. Simple Apps may have nothing more than an “off” button, and actively restrict the user from doing anything else. That’s easy to develop, and therefore good. However, something like a graphics manipulation App could have literally dozens of options for the user to choose from, and that can quickly become a major challenge.
The Number of Tasks focuses on how many things you want the App to do, either alone or at the same time. For example, a social media App will probably have information feeds, advertisements, account controls, suggestions, and everything else the creators can think of. Each of these will need to run well by itself and with everything else. Every additional task the App does make it harder to develop.
In short, the more it does, the harder it is. That’s really the golden rule of developing any program, and iPhone Apps are no exception. Fortunately, as long as you have the time and the resources, even the most complicated development is usually possible – just make sure your expectations are realistic and you’ll be all right.